Here you can find a neat archive of all my externally published work to date. Hover over some of the links for a quick summary.
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2015
On the much hated and woefully overlooked Codec radio – Killscreen
Man and Machine – issue #14, Five out of Ten
Skill, Wit and Magic – issue #14, Five out of Ten
Irish Travellers and American Blindspots – Unite Youth Dublin
2014
Kotaku’s Policy on Patreon Support – Unite Youth Dublin
Give Sorrow Words – issue #4, The Arcade Review
Out of Focus: Dismantling Detective Mode – Paste Magazine
Fixing The Castle Doctrine’s Self-Defense Parable – Gameranx
2013
The Lost Art of Conversation – Gameranx
The Atrophying Design of BioShock Infinite – Gameranx
Normalizing Violence in Grand Theft Auto 5 – Huffington Post
Why Target Demographics Don’t Absolve GTA 5 From Being Morally Dubious – Gameranx
Misplacing Value – Gameranx
Poor Community Spirit – ReAction Zine
The Sporting Game of Gaming Blogs – Unwinnable
Why We Can’t Have Male Leads in Games – Gameranx
Hordes of Flesh-Eating Narratologists – Gameranx
Subject to Debate – Gameranx
BioShock Infinite: Elizabeth, on The Back – Gameranx
The Mog Who Sold The World – Gameranx
The Best Characters in Video Games (A Poem) – Gameranx
Tyranny of the Male Gaze – Gameranx
BioShock 2: Confused, Confused is Babylon – Gameranx
Interviews with the Irish Gaming Industry: Brighthead, Bitsmith and Pulse College – Gameranx
The Mystery and Fraud of Tropes vs Men in Videogames – Gameranx
Another study that gaming has a sexist problem – Destructoid
Combating hidden sexism with Objectify a Man Day – Destructoid
2012
Goodbye, Cruel Will: Determinism in Videogames – Destructoid
The Good, the Bad, and the Moral – Popmatters
Why Women in Games Initiatives are not problems at all– Destructoid
Interview: Anita Sarkeesian, games and Tropes vs. Women – Destructoid
Ireland’s influence in videogames – Destructoid
How Yorda’s uselessness ruins agency in Ico – Destructoid
2011
Save our Dark Souls – Destructoid
A lovely look at videogames through Persona 4 – Destructoid
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