Save our Dark Souls

Save our Dark Souls

[Originally published at www.destructoid.com on 06/12/2011]

If you frequent any videogame website, there’s a high chance you will have read about a game released this year by the name of Dark SoulsThat it is quite passionately talked about should come as no surprise, really — there’s a hell of a lot of content on offer for players to discover, and it houses a fascinating fictional world full of tantalizing lore and exotic locations.

Most likely, too, you’ve come to learn it’s a particularly grueling game, albeit one that offers an incredible experience for the persistent player. Dark Souls more or less hates you; it is your goal to endure all the nasty traps and dangers the game throws your way.

But throughout all this, there is one element of the game that effectively alters the overall package in an uncharacteristically player-facilitating manner. If you play a lot of games, you might come across these kinds of things once in a while: a wee gameplay aspect with a disproportionately large effect on how the game can be played — a feature that saves the entire game experience. In the case of Dark Souls, I am of course referring to the save game feature. Continue reading

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